Storytelling in the round
Sep. 22nd, 2009 04:28 pmStill avoiding tutorial building, which is bad of me.
However, after a brief discussion the other evening with
grauwulf about alternate forms of storytelling in this no-longer-only-print age, and how, while I am currently opposed to adding to the collection of online novels due to my own technical considerations (ie, reading large amounts of text online has been known to put me out of commission for more or less anything involving vision for *days* at worst) I envision a day when laptop resolution increases to e-reader specs and I can re-invent my first novel with links, interactive index, and illustration... after this, as I say,
jazzfish has brought Planetarium to my attention, and I am most intrigued. After flipping through their introductory chapter and scanning the FAQ, my old infocom & puzzle game training kicked in, and I've made my own chart of the answer key to tell me where to find the answers if I want to change any of them. I'm not sure if this is cheating or not.
At any rate,
damurxac, if you happen to read this and haven't encountered the story/game previously, I strongly recommend that you wander over and take a look.
However, after a brief discussion the other evening with
At any rate,
no subject
Date: 2009-09-23 12:14 am (UTC)no subject
Date: 2009-09-23 01:32 pm (UTC)But, at least for me, interactive and digital fiction of whatever sort is never going to replace paper books. If an abundance of digital reader books makes it so that the paper books that are printed are designed to last a little better, though, that's all to the good.
no subject
Date: 2009-09-23 03:56 am (UTC)Have fun! As I recall I needed outright help on one of the puzzles, and a nudge on two or three others. They're tricksy, but fair. (Except for the one I needed help on. That one was just awful.) And the story makes me happy, too.